An EWSL arena in orbit above a planet
EWSL Earth War Simulation League Year 3000

EarthWar 3K

Build history's greatest squad. Watch the future of warfare unfold.

EWSL Simulation Grid All clones accounted for
EWSL Official Rule Book

How to Play

Earth War Simulation LeagueContents
    01 // The Premise

    The greatest who ever lived. One battlefield.

    It is the year 3000. Earth has detected hostile alien worlds and is preparing for a war it cannot afford to lose. To get ready, humanity has cloned the greatest individuals in history: athletes, commanders, fighters, and artists.

    They compete in the Earth War Simulation League (EWSL), a series of hyperrealistic, non-lethal war simulations. Thirty franchises battle to discover which combinations of talent and strategy win. Every match is data for Earth's defense. You run one franchise.

    02 // The Teams

    1 General. 8 Specialists. 91 Units.

    Each side takes the field with one General, eight Specialists, and 91 units: the rank-and-file force that fights, holds ground, and falls.

    • 2 Bruisers Elimination, zone defense, assaults
    • 2 Runners Deliver payloads to capture zones
    • 2 Cannons Launch payloads to blast units or set up Runners
    • 1 Visual + 1 Sonic Signaler Relay orders, gather intel, send decoys

    Your roster holds 12: nine starters plus a backup Cannon, Runner, and Bruiser. Every player has a natural position. A few rare stars can flex into others; everyone else struggles out of position.

    03 // Winning

    Three ways to win.

    • Elimination Wipe out every one of your opponent's units.
    • Control Hold zones to earn points. First to 500 wins.
    • Time If neither happens in 30 minutes, the team leading on zone points wins.

    Most matches are decided by Control, but a dominant fighting force can end things early, and a tight defensive game can go the distance.

    04 // Zone Control

    Launch. Catch. Deliver.

    • Launch Cannons fire payloads across the map, at enemy units or toward their own Runners.
    • Impact A payload that is not caught by a Runner detonates on landing, damaging everything in its blast radius.
    • Live ball After landing, anyone can pick a payload up. It stays live until a delivery is made.
    • Delivery Only Runners can handle a payload inside a zone and complete a delivery. Cannon shots cannot be legally caught inside a zone.
    • Dismantle Runners can intercept shots and pull payloads out of enemy zones. A dismantled payload must be returned to a Cannon, by any player, before it is live again.
    General position illustration05 // Position

    General

    The coach on the field. Generals lead the team through strategy. They read the battlefield, make quick decisions, and keep the squad executing under pressure.

    Key ratings: Tactical IQ // Leadership // Awareness // Composure

    Bruiser position illustration06 // Position

    Bruiser

    Boots on the ground. Bruisers lead the elimination work. They deal damage to opposing forces, defend zones, and lead attacks to clear a zone or pull the enemy away from one.

    Key ratings: Strength // Resilience // Defense // Power

    Runner position illustration07 // Position

    Runner

    The scorers. Runners capture zones by delivering payloads into them. They can intercept enemy Cannon shots and dismantle payloads from enemy-held zones.

    Key ratings: Speed // Agility // Evasion // Handling

    Cannon position illustration08 // Position

    Cannon

    Artillery and playmaking. Cannons launch payloads to clear out hordes of units, or line up their Runners for a zone run. Any teammate can help reposition a Cannon, but a great Cannon can line up a shot from almost anywhere on the map.

    Key ratings: Precision // Range // Power // Composure

    Visual Signaler position illustration09 // Position

    Visual Signaler

    Eyes of the team. Visual Signalers relay the General's orders and uncover battlefield intel: enemy locations, Cannon trajectories, and more. The best can disguise their signal as the opponent's, creating a convincing decoy.

    Key ratings: Visual Signal // Creativity // Awareness // Coordination

    Sonic Signaler position illustration10 // Position

    Sonic Signaler

    Voice of the team. Sonic Signalers carry orders and intel through sound, keeping the squad coordinated when sight lines break down. They can also fake an enemy signal to send the opponent chasing a decoy.

    Key ratings: Sonic Signal // Coordination // Creativity // Composure

    11 // Your Role

    You run the front office.

    • Draft Build a 12-player roster from all of history in a snake draft.
    • Prepare Before each match, study the opponent and set formation, tempo, objective focus, and risk.
    • Compete Once the match starts, your squad plays on its own. Watch it live or quick sim.
    • Season Sixteen weeks, then playoffs. Six teams per conference qualify.
    • Offseason Players' form rises or falls with performance. Protect six players, then rebuild through the renewal draft.
    1 / 11
    EWSL Franchise Authorization

    Choose Your Command

    30 franchises // mixed field
    Americas Conference

    Chicago Wind

    Home Field
    Civic Rotunda
    Season 08 // Personnel

    Free Agents

    Transactions0 / 4
    Active Contract

    Chicago Wind

    12 players
    Available Pool

    Free Agents

    Season 08 // League Office

    Schedule

    Chicago Wind2–1Americas Conference
    Regular Season

    16-Game Slate

    Week 4 of 16
    League Table

    Conference Standings

    Top six qualify
    Conference Position
    04of 15

    Two games behind the Cairo Vanguard.

    Season Leaders
    Rating
    LeBron 8.4
    Eliminations
    Curry 18
    Captures
    Serena 11
    Season 08 // Postseason

    Road to the Final

    Current RoundWild Card
    Performance Desk

    Playoff Box Score

    EWSL EWSL League Final // Transmission Confirmed

    Champions

    The EWSL has a new champion.

    Season 01 // Honors Office

    Season Awards

    Regular Season
    Season 01 // Form Report

    Season Progression

    Postseason complete
    Player Development

    Team Progression

    12 players
    Season 08 // Roster Renewal

    Protect Your Core

    Protection Phase0 / 6
    Current Roster

    Select Six Players

    12 rostered
    League Archive // Season 08

    Records Office

    Active Season080 league games
    Season 08

    Player Statistics

    Week 01 // Pre-Match

    Strategy Room

    OpponentBerlin UnionCivic Rotunda // Neutral
    Active Nine

    Chicago Wind

    91 OVR
    Reserves
    Command Inputs

    Game Plan

    01 Formation
    02 Tempo
    03 Objective
    04 Risk
    Live Projection

    Plan Profile

    Zone Pressure76
    Firepower84
    Survival81
    Mobility86
    Scouted Berlin Plan Counterattack

    Patient tempo // Zone focus // Balanced risk

    No pronounced weakness. Reliable spacing and measured pressure across all five zones.

    Week 01 // ExhibitionChicago Wind vs Berlin Union
    Clock Rate
    CHI0Wind
    Control // First to 50030:00Simulation ready
    0BERUnion
    Biome 04 // Civic Rotunda

    Live Tactical Field

    HomeAwaySquad units
    AlphaNeutral
    BravoNeutral
    CharlieNeutral
    DeltaNeutral
    EchoNeutral
    Chicago units100
    Berlin units100
    Live

    Match Wire

      Performance Desk

      Player Box Score

      PlayerRoleRTGELIMASTCAPDEFINTCarryCoverageContribution
      Franchise Archive

      Load Game

      Local Franchises0 saves
      Storage Doctrine

      Your league stays yours.

      Franchises are stored locally in the browser. Exported save files can be archived, moved between devices, and imported later.

      A deep field of stars
      Orientation Film // ESAC-01
      EarthWar 3K Earth Standard Year 3000

      Earth is going to war.
      History is reporting for duty.

      Earth has detected hostile alien worlds. To prepare for a war it cannot afford to lose, humanity has cloned the greatest individuals who ever lived and sent them into battle, in simulation.

      Briefing 01 // The EWSL

      Brady, LeBron, and Mozart on the same playing field

      Athletes, commanders, fighters, and artists compete in the Earth War Simulation League: hyperrealistic, non-lethal war simulations. Thirty franchises fight to discover which combinations of talent and strategy win. Every match is data for Earth's defense.

      You run one franchise.

      Briefing 02 // The Battlefield

      1 General. 8 Specialists. 91 Units.

      General Calls the strategy and leads the team.

      2 Bruisers Eliminate enemies, defend zones, lead assaults.

      2 Runners Deliver payloads into zones to capture them.

      2 Cannons Launch payloads to blast units or set up Runners.

      Visual + Sonic Signalers Relay orders, uncover intel, send decoys.

      3 Reserves A backup Cannon, Runner, and Bruiser.

      Briefing 03 // Victory

      Three ways to win

      Elimination Wipe out all enemy units.

      Control Hold zones. First to 500 points.

      Time Lead on zone points after 30 minutes.

      Briefing 04 // Your Job

      Build it. Plan it. Watch it.

      Draft twelve players from all of history. Before each match, set your formation, tempo, objective focus, and risk. Then your squad fights on its own. Win the season, survive the playoffs, and rebuild in the offseason.

      Your EWSL franchise has been authorized. Draft well. Earth is watching.
      EWSLDRAFT
      Draft // Preseason PRESEASON
      Franchise Command

      Historical Draft

      On the clock 03:00
      Round 1 / Pick 8 Chicago Wind
      Your Board

      Chicago Wind

      0 / 12
      68Chem
      Squad Identity Disciplined Vanguard

      +8% formation integrity under pressure

      Recommended Prospect

      Cannon // Field Commander

      Portrait of draft prospect
      Historical Reconstruction
      Prospect 014

      Hannibal
      Barca

      Elite improviser who turns terrain disadvantages into asymmetric openings. Volatile fit with rigid command structures.

      Vision94
      Payload88
      Composure91
      Mobility72
      Alpine RouteUnorthodoxSiege Mind
      A−
      Roster Fit

      Strong link with Tubman. Friction risk with Aurelius.

      Available prospects
      Live Analysis

      Compatibility

      Live

      Projected Links

      HB HT MA MU
      Harriet Tubman+14
      Prince+06
      Marcus Aurelius−09
      Season Forecast

      Biome Utility

      Urban RuinsElite
      Salt FlatsHigh
      Dense ForestAvg
      Draft Wire
      BERLIN selects Miyamoto Musashi // BruiserSEOUL is on the clockCAIRO reviews the board
      ● Secure // 14ms